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Earthdawn Path of Deception Living Room Games 2000

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Earthdawn Path of Deception Living Room Games 2000

A Throalic Merchant House, the Circle Path Company, did not survive the Battle of Prajjor's Field unscathed, and now finds itself under new, reluctant leadership. When their new leader becomes lost in the ruins of Parlainth, a band of adventurers is assembled to discover what happened to the missing Head of the company. From the streets of Haven, to the Horror-infested sewers of Parlainth proper, the path of that investigation is one fraught with peril, where the truth is as rare a commodity as a place of sanctuary...

A module for characters of 3rd to 5th circle, and includes the new Discipline, the Bodyguard!